/*
	Written by: Daniel Mathis
	Contains classes and routines that handle rules
*/

#include <algorithm>
#include "GameObjects.h"
#include <math.h>
#include <vector>

#ifndef _GameLogic_h_
#define _GameLogic_h_

using namespace std;

class LogicController {
	public:
		LogicController(ShipController &theSC, AsteroidController &theAC, BulletController &theBC);
		bool isCollision();
	private:
		ShipController &sc;
		AsteroidController &ac;
		BulletController &bc;
};

#endif
